class MG34W extends MP7MW;

#exec OBJ LOAD FILE=mgtex.utx
#exec OBJ LOAD FILE=KillingFloorHUD.utx
#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
#exec OBJ LOAD FILE=inf_weapons.uax

defaultproperties
{
     MagCapacity=200
     ReloadRate=7.030000
     ReloadAnim="Bipod_Reload"
     FlashBoneName="Muzzle"
     WeaponReloadAnim="Bipod_Reload"
     Weight=9.000000
     bKFNeverThrow=True
     IdleAimAnim="bipod_idle"
     StandardDisplayFOV=60.000000
     SleeveNum=7
     TraderInfoTexture=Texture'mgtex.mg34_icon'
     MeshRef="mganims.MG_34"
     SkinRefs(0)="mgtex.hands"
     SkinRefs(1)="mgtex.Arms"
     SkinRefs(2)="mgtex.mg34shd"
     SkinRefs(3)="mgtex.mgbipodshd"
     SelectSoundRef="KF_AK47Snd.AK47_Select"
     HudImageRef="mgtex.mg34_icon"
     SelectedHudImageRef="mgtex.mg34_icon_select"
     ZoomedDisplayFOV=32.000000
     FireModeClass(0)=Class'PerksSimHostOrg.MG34WFire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="Putaway"
     Description="Precursor to the MG42."
     EffectOffset=(X=120.000000,Y=10.000000,Z=-30.000000)
     DisplayFOV=60.000000
     Priority=5
     CustomCrosshair=11
     CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
     GroupOffset=4
     PickupClass=Class'PerksSimHostOrg.MG34WPickup'
     PlayerViewOffset=(X=2.000000,Y=2.500000,Z=-1.000000)
     BobDamping=2.000000
     AttachmentClass=Class'PerksSimHostOrg.MG34WAttachment'
     ItemName="MG34"
}
